A peek into the history of a Viking fortress and how landscapes change over time.
In Spring 2019, I was assigned assigned the task of developing design proposals for the museum "Vikingeborgen Trelleborg". A museum centered around the remains of a viking fortress, built during the reign of Harald Bluetooth in the mid 900s. 

These years, the site is undergoing modernization, which among other things include the construction of a new museum and a 1:1 model of the fortress. As such, the museum is on the look-out for ideas on what and how the museum could engage visitors in the history the site beholds. 

My idea is an interactive map of Trelleborg.

And why so? 

When I visited the site, it astonished me how little is actually to be seen of what used to be a fortress with several longhouses. It was likewise hard to imagine that ships had sailed to the fortress, since the waterways of today constituting "Tude Ådal" were few and narrow. Therefore I decided to develop a 2D/3D map which enables visitors to see and read about how the area has changed over time since 900s, presenting snippets of historical theories on why the fortress was built and how the waterways of Tude Ådal used to be before agricultural decisions led to its drainage.
Screenshots of Sights
Screenshots of the different attractions and landmarks in 3D. The map allows the user to get a closer look at the attractions with the options of "rotation" and "zoom"

As an additional feature, the user can press the
"play" button to see an animation demonstrating the construction of the longhouse and the Viking fortress. 

The animation of the latter is based on pictures from historical sources, showing the different phases of its construction throughout the years.

Prototypes - from the first to the last 
Research & Ideation
Examples of illustrations and documents done during the research and ideation phase of the project.

Research as blueprint

In the lower right corner, illustrations of Viking fortresses including Trelleborg that were used as blueprints during the modelling process.


Connecting the physical and virtual world 

In the lower left, a quick sketch of the map's physical form, use and placement. The map should be positioned close to the museum's panorama window, orientated as such that the map corresponds to where the actual sights are located in the landscape. This facilitates the visitors to relate the elements shown on the map to the physical world. 

The map should be easily accessible for all ages. Platforms should therefore be placed around the map, so kids can take part in the fun.




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