The year is 965.

You find yourself in the king's hall in Jelling, 6 hours before Harald Bluetooth arrives to deliver an important message. 
You hear the buzz of people working in the hall, and the murmurs of their conversations. 
Everybody talks about the changing times - about the king and how Christianity will have an impact on their future. 
Project "Kongen Kommer"/"The King is Coming" started out as an idea that I worked on during my bachelor in Fall 2020. At this point, the project had the silly working title "Svagtseende Viking"/"Visually-Impaired Viking", due to the interest in creating a dimly lit hall where video projections light up sequentially as the story progresses.

During project "Svagtseende Viking" I did a lot of research and experiments, from which I could establish the building blocks for project "Kongen Kommer". 

You can check out my work on "Svagtseende Viking" by clicking here.

Sneak-Peek Teaser 
(auditive presentation - no lines mnr real-time SFX)
In collaboration with the museum Kongernes Jelling, the sound designer, Sara Nielsen (, the playwright Anna Skov, and the dramaturge Daniella Skovgaard, project "Kongen Kommer" was realized and opened to the public in Summer 2021 at the museum's test center Jelling Viking Test Center (JVTC).

In the roles of both the
visual designer and the experience designer, I was in charge of the visuals and shaping the overall structure and course of the experience. My work  included studying and building the physical space, setting up projection mapping and producing the graphical content. 

Thank you to the team for a fantastic collaboration and to the Municipality of Vejle for facilitating the project's realization.

An example of the transition from hand-drawn animation in Photoshop CC to finalized scene in After Effects CC. 
Prior to the making of the video material, several steps of preparations were made. Such as figuring out where and how the visuals should be displayed in the room, which enabled the creation of a blueprint for the projection mapping in After Effects.

With the computer connected to the projector as a secondary screen, the blueprint for the projection mapping is created in real-time in a video editing software - here: After Effects CC. This process involves  "mapping" the surfaces and transforming them into canvasses, onto where the visuals should be projected. This is done by creating points and lines, dragging them around, so they frame the surfaces you wish to project. 

Like in Photoshop CC, 'masks' are made from these points, and depending on what areas you want the projector's light cone to hit, those are either colored in any given color for inclusion and black for exclusion. Black = no light. Thus, no projection.
To exemplify this process: with the projection on the ship's sail (see above), I wanted the projection to NOT hit the the surfaces of the "wooden beams". Therefore, I picked the color black for the masks on the beams.
From 2D to 3D image
The whole idea of projection mapping is fitting the projection to the surfaces of the 3D space, so the light mapped onto the surfaces follow their form. 
For example, the white walls 'slanted' in the middle section. So in order to adapt the material of a wooden wall to the shape of the white wall, I had to transform the mask of the 'slanted' from a 2D to a 3D image in After Effects CC. 

This allowed me to rotate the mask - and the image - in the Y-axis, creating the illusion of depth and making it appear as though the wooden wall is slanting too. 
Graphical overview of the timestamps for (story)lines and scene transitions
Plans for the setup and installation of technical equipment
Audio-visual animatics presenting initial ideas for experience
Carried out in February 2021, the sound designer Sara Nielsen and I wanted to provide the museum with an audio-visual presentation of our ideas on the course from start to end.

In this, we emphasized the implementation of the ending scene "En Kongelig Afslutning"/"A Royal Ending", which I came up with during my bachelor in Fall 2020. 
Work documents regarding the interior and its materials
What objects and materials should we acquire - and how and why - in order to accomplish the design goals of the experience. 
In the first draft, the entrance was located differently. It was later moved in order to make space for other projects in the hall. 
Storyboards, Characters & Color Scheme
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